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Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
NullReferenceException counter keeps incrementing without user input aft...
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package 1. Use 2017.1.0a12. Dow... Read more
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce:1. Open attach project;2. Select "SelectMe" in project3. Click "1.Create the sprite of star image" Button in inspector4... Read more
SpriteAtlasManager.atlasRequested event silently fails if the sprite is ...
How to reproduce:1. Open tester-attached project (SpriteAtlasEvent.zip)2. Open the SampleScene3. Enter Play Mode - see that a warnin... Read more
Sprite Atlas stored hash changes when atlas is built on a different machine
To reproduce:1) Open the attached project and scene2) Select Atlas in the project browser3) Change inspector to Debug, and check the... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene2. Click on SpriteObjTester3. Check the section called Uvs Expect... Read more
"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS