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High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps: 1) Open ColliderFlip project and asd.scene 2) Select linux object in the Hierarchy and notice the polygon collider in t... Read more
[2D] In Sprite atlas, the " Show Platform setting for" button is overlap...
Steps to repro: 1. Create a new project with 2D Template 2. Project > Create > 2D > Sprite Atlas > Inspector > Show Platform setting... Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
[Sprite Shape Profile] Rect tool doesn't draw in scene view on selecting...
Rect tool doesn't draw in scene view by selecting sprite shape controller Note: Occurring for strip and shape profile as well, Sp... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture test pr... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce: 1. Open the user's attached project 2. In the Project Window, select the Sprite Atlas (Assets > Sprites) 3. In the... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit) 1) Open attached project. 2) Select any sprite in Assets window, hit Sprite Editor in Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP