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Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce: 1. Open attached project "LightProbeSprites.zip" 2. Open "Test" scene 3. Build lighting Expected behaviour: spr... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps: 1) Open ColliderFlip project and asd.scene 2) Select linux object in the Hierarchy and notice the polygon collider in t... Read more
[2D] Sprite in Polygon mode disappears at lower Max Size settings
Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project - select LF_Tile_Orange - open the Sprite Ed... Read more
Crash with "Invalid AABB" when using Tilemap.CompressBounds in Edit mode
Reproduction steps: 1. Open the user's attached project and the scene "CrashScene" 2. Go to Grid -> Geometry 3. Press "Crash" in the... Read more
Overlapping Tiles on a Tilemap change their layering order while hoverin...
How to reproduce: 1. Open the attached Unity project (tilemaps.zip) 2. Open the "test" scene 3. In the Tile Palette window, click on... Read more
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce: 1. Open the attached project named "Case_1129036" 2. Open the "First_Sprite" in the Sprite Editor 3. Try to slice ... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
Sprite animation preview does not respect "Order in Layer"
The layering of sprites (Order in Layer) is ignored and messed up in the clips animation preview (Inspector). repro: -open Project ... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit) 1) Open attached project. 2) Select any sprite in Assets window, hit Sprite Editor in Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used