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Tilemap brush raycast is offset to a single line when tilemap is rotated
Reproduction steps:1. Import user's attached assets to an empty project ("Assets.zip")2. Open "Sample Scene"3. In Inspector window, ... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps:1) Open ColliderFlip project and asd.scene2) Select linux object in the Hierarchy and notice the polygon collider in the... Read more
2D Tile palettes don't have documentation buttons
Repo steps: Open 2D URP Unity scene Right click on the Project window Create > 2D > Tile Palette > Any option Click the pal... Read more
[2D] In Sprite atlas, the " Show Platform setting for" button is overlap...
Steps to repro:1. Create a new project with 2D Template2. Project > Create > 2D > Sprite Atlas > Inspector > Show Pla... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce:1. Download the attached "Reference_Test.unitypackage"2. Create a new 3D project3. In the Toolbar select Assets &... Read more
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture tes... Read more
Large Prefab size when it contains URP Light2D Field Overrides
Reproduction steps:1. Open the attached “Repro“ project2. Open and observe the “Assets/Prefabs/PrefabVariant.prefab” Prefab3. Right-... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit)1) Open attached project.2) Select any sprite in Assets window, hit Sprite Editor in Inspector.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS