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0
votes
By Design

BoundsInt.xMin and BoundsInt.yMin are confusingly clamped to xMax and yMax

2D

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Jun 21, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce:1. Download the tester-attached script(BoundsTest.cs)2. Create a new Unity project and import the script3. Attach t... Read more

0
votes
Fixed

[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...

2D

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Mar 28, 2018

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Version/s: 2017.3.0a4, 2018.1.0b12

To reproduce:1. Open user's attached project2. Enter Play mode to build the Atlas3. Check SpriteAtlas.spriteatlas packaged sprites' ... Read more

0
votes
Fixed

[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is t...

2D

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Jul 11, 2019

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Version/s: 2019.3.0a8, 2019.3.0a9

"Invalid editor window UnityEditor.FallbackEditorWindowUnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upon... Read more

0
votes
Fixed

Creating a sprite from a texture accesses out of bounds array

2D

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Dec 09, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "SpriteTest.zip"2. Add "Test" scene to build settings and build WSA Universal 10 SDK3. O... Read more

0
votes
Fixed

Sprite artefacts appear when Sprite Packer is enabled

2D

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Feb 19, 2025

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Version/s: 6000.0.39f1, 6000.1.0b7, 6000.2.0a4

How to reproduce:1. Open “IN-95508_Unity6BugReport 2“ project2. Open “SampleScene”3. In Project Settings > Editor > Sprite Atl... Read more

0
votes
Won't Fix

Slicing leaves artifacts on some sprites

2D

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Feb 09, 2016

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Version/s: 5.4.0b5

To reproduce:1) Open the attached project and load "Scene2"2) Notice that there is thin line near the "right sign" (attached "Slicin... Read more

1
votes
Won't Fix

Sorting of layers depends on the viewing angle (in 3D scene)

2D

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May 28, 2015

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Version/s: 5.1.0f3

To reproduce:1. open attached project2. Open dirtyDirtyBugScene scene3. Make sure the scene is in 3D. Check that the hair of the gir... Read more

0
votes
Fixed

[Sprite] Sprite.Create method generates misleading error messages

2D

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May 29, 2015

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Version/s: 5.1.0f1

Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites c... Read more

0
votes
Fixed

Sprite preview is shown in Scene View when you select an object with Spr...

2D

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Mar 28, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Open attached project ("SpritePreviewBug.zip")2. Create Empty GameObject3. Add SpriteMask to that GameObject (se... Read more

0
votes
Fixed

Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...

2D

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Jul 11, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project.2. Select "Variant Atlas" atlas in Assets folder.3. Press "... Read more

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