Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2017.3.0a4
2018.1.0b12
Issue ID
1019559
Regression
Yes
[2D] Sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings
To reproduce:
1. Open user's attached project
2. Enter Play mode to build the Atlas
3. Check SpriteAtlas.spriteatlas packaged sprites' order via any text editor or Inspector window's debug mode
4. In Project window, select Sprite A
5. In Sprite's Inspector window, Override for PC: change Max Size to 32 and Apply
6. Repeat 2 and 3
Expected: Sprite indexing ordering in .spriteatlas file doesn't change
Actual: Sprite indexing ordering changes, also resulting in meta files differences depending on which platform is selected
Reproduced in: 2017.3.0a4, 2017.3.1p4, 2018.1.0b13, 2018.2.0a8
Not reproduced in: 2017.2.2p2, 2017.3.0a3
Note: since regressed release, sprites have been arranged in atlas according to the size, however this is inconvenient when having platform-dependent Sprite settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Builds fail when multiple "Unable to parse file" errors are thrown when building using "Build And Run" for a Custom Build Profile in a specific project
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
Add comment