Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2017.3.0a4
2018.1.0b12
Issue ID
1019559
Regression
Yes
[2D] Sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings
To reproduce:
1. Open user's attached project
2. Enter Play mode to build the Atlas
3. Check SpriteAtlas.spriteatlas packaged sprites' order via any text editor or Inspector window's debug mode
4. In Project window, select Sprite A
5. In Sprite's Inspector window, Override for PC: change Max Size to 32 and Apply
6. Repeat 2 and 3
Expected: Sprite indexing ordering in .spriteatlas file doesn't change
Actual: Sprite indexing ordering changes, also resulting in meta files differences depending on which platform is selected
Reproduced in: 2017.3.0a4, 2017.3.1p4, 2018.1.0b13, 2018.2.0a8
Not reproduced in: 2017.2.2p2, 2017.3.0a3
Note: since regressed release, sprites have been arranged in atlas according to the size, however this is inconvenient when having platform-dependent Sprite settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment