Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.1f1
Issue ID
1019608
Regression
No
Sprite preview is shown in Scene View when you select an object with SpriteMask and SpriteRenderer components
How to reproduce:
1. Open attached project ("SpritePreviewBug.zip")
2. Create Empty GameObject
3. Add SpriteMask to that GameObject (set Sprite to "Left")
4. Add SpriteRenderer to that GameObject (set Sprite to any, it will be the one that shows up)
5. Change the position of that GameObject to 2,0,0 (the position must be not 0,0,0 or you will not see the bugged Sprite behind)
6. Turn that GameObject into a prefab
7. In Project window select newly created prefab. (it will appear in the scene, even though it should not)
8. Enter and leave Play mode
9. Now the sprite, which showed up in step 7, stays in the Scene/Game views (stays until the project is restarted)
Expected result: Sprite's preview is shown in Inspector's window
Actual result: when the prefab, in Project window, is selected its preview is shown in Scene/Game views
Reproducible with: 2017.1.3p3, 2017.2.2p2, 2017.3.2f1, 2017.4.1f1, 2018.1.0b13
Not reproducible with: 2018.2.0a7
Fixed in: 2018.2.0a1 Unity version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment