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[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
NullReferenceException when selecting Tile Palette assets in Project view
If you create a Tile Palette asset while using the new Prefab system, you'll receive this warning: GridPalette subasset not found fr... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more
SpriteRenderer with multiple textures uses wrong UVs when entering Play ...
How to reproduce:1. Open the attached user “SpriteRenderer2.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:1. Open the attached "case_1355495.zip" project2. Select Edit/Preferences and disable Compress Assets on Import3. I... Read more
The sprite name doesn't refresh in Sprite Editor
The sprite name doesn't refresh in Sprite Editor 2) How can we reproduce it using the example you attachedsee attached video 1 Creat... Read more
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0" 2) How can we reproduce it using the example you attached1 C... Read more
Tile Palette order tiles in incorrect order if Spire was sliced with "Au...
Steps to reproduce:1. Open attached project2. Observe that Sprite "Tiles" is sliced using 'Automatic" option3. Open Tile Palette win... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
[2D][Sprite Atlas] Sprite Atlas warning in console when loading sprite i...
[2D][Sprite Atlas] Sprite Atlas warning in console when loading sprite in playmode Repro steps: Open SampleScene in attached project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS