Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0f1
Issue ID
645805
Regression
No
The sprite name doesn't refresh in Sprite Editor
The sprite name doesn't refresh in Sprite Editor
2) How can we reproduce it using the example you attached
see attached video
1 Create new project or use attached
2 Import some image
3 Make it Sprite (set Texture Type to Sprite) in Inspector
4 Set Sprite mode to Multiple
5 Open Sprite Editor
6 Create 1 sprite by hands and select Name by mouse - notice that name is someName_0
7 Create 1 more sprite by hands and notice that the Name is still someName_0
Expected result: the names should be refreshed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
Add comment