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[2D URP] Documentation link on 3D Renderer Data doesn't work
Clicking on 2D URP Renderer Data question mark button leads you to "missing page". Repro Steps: Create a new 2D URP project Select R... Read more
Tilemap with corrupted data crashes the Editor when calling CompressBounds
How to reproduce:1. Open the attached project “tilemapcompressboundsbugtest.zip“2. Open the “SampleScene” Scene3. Select the “tilema... Read more
Large Prefab size when it contains URP Light2D Field Overrides
Reproduction steps:1. Open the attached “Repro“ project2. Open and observe the “Assets/Prefabs/PrefabVariant.prefab” Prefab3. Right-... Read more
[Sprite Atlas V2] Sprite Packer does not re-pack folder when texture typ...
Steps to reproduce:1. Open the attached user's project "AtlasRepro.zip"2. Ensure Sprite Packer is set to "Sprite Atlas V2" in Projec... Read more
2D Preference Settings description padding is not uniform with the rest ...
How to reproduce:1. Open any project2. Navigate to Edit > Preferences... > 2D3. Observe 2D Preference options description padd... Read more
2D Preference Settings description padding is not uniform with the rest ...
How to reproduce:1. Open any project2. Navigate to Edit > Preferences... > 2D3. Observe 2D Preference options description padd... Read more
Full Screen Pass Renderer Feature does not display Sprites in the Game V...
How to reproduce:1. Open the attached user’s project “FullScreenTest.zip”2. Enable the Full Screen Pass Renderer Feature component l... Read more
Tilemap.SetTile() instantiates twice when called in Player
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter the Play Mode3. Press the tiles with Mouse button4. Observe the C... Read more
[2D] [URP] Objects are rendered twice when Foremost Sorting Layer is ena...
Reproduction steps:1. Open the “SortingLayerStripped“ project2. Open the “SampleScene“ scene3. Open and enable the Frame Debugger Ex... Read more
2D Tile palettes don't have documentation buttons
Repo steps: Open 2D URP Unity scene Right click on the Project window Create > 2D > Tile Palette > Any option Click the pal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS