Search Issue Tracker
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps: 1. Open the user's attached project "Sandbox.zip" 2. Select "Square" from the Project window 3. Open Sprite Edit... Read more
Sprites displayed incorrectly when unparenting a GameObject with a disab...
Reproduction steps: 1. Open the user's attached project ("SortingLayerBug.zip") 2. Open "BugScene" 3. Enter Play mode 4. Press "l" o... Read more
[2D][Tilemap] Handle has already been released error.
[2D][Tilemap] Handle has already been released error. When playing the game, following error spawns occationally: The Handle has al... Read more
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps: 1. Open user-submitted project 2. Go to the Scenes folder and open "SampleScene" Scene 3. Enter the Play Mode E... Read more
Sprites Grids are positioned not accurately when using "Sliced" Draw Mod...
How to reproduce: 1. Open project "SlicedPivotRepro.zip" 2. Observe the view in the Scene window Expected result: Sprites Grids are... Read more
Cancelling DisplayDialog errors are thrown when creating a 2D URP Templa...
How to reproduce: 1. Create a new 2D URP Template project 2. Observe the console Expected results: There are no errors in the conso... Read more
Sprites references are not set back when deleting and re-creating Visual...
Reproduction steps: 1. Open the attached project "1383167.zip" 2. Open Assets > Scenes > SampleScene 3. Save Assets > "vents" asset ... Read more
Tiles are rendered inconsistently with the "Chunk" Tilemap Renderer Mode...
Reproduction steps: 1. Open the user's attached "TilemapRepro.zip" project 2. Open the "SampleScene" Scene 3. See that the tile Spri... Read more
[2D][Tilemap] Mask texture is not overridden when using SetPropertyBlock...
Reproduction steps: 1. Open the user's attached project "Tilemap_MaskTex_test.zip" 2. Enter Play mode 3. Open Frame Debug window and... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX