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[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more
FileSystemWatcher returns bad file path when entering Play Mode
How to reproduce: 1. Open users attached project 2. Open Assets > Repro.unity 3. Enter Play Mode 4. Observe the Console window Expe... Read more
The joint.angle value changes when the parent changes rotation
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select "TwoProblems" 4) In scene view, start rotating it by y a... Read more
[URP] Reflection Probe is black after baking when using the Blit Rendere...
Reproduction steps: 1. Open the 'ReflectionProbeTest' project 2. Open the SampleScene 3. Add a new Reflection Probe into the Scene 4... Read more
Textures are not generated when Naming option in Import Settings of an F...
How to reproduce: 1. Open the attached project ("FBX-FBM-Remove.zip") 2. Observe that there are 3 Texture files in the "100000.fbm... Read more
[UI Toolkit] Dropdown doesn't fold out when the Input System package is ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
NotSupportedException thrown when calling any member of System.Runtime.I...
Reproduction steps: 1. Open the attached project ("WebGLException") in Editor with WebGL 2. Open scene 'SampleScene' 3. Enter Play m... Read more
AssetBundle Materials are missing keywords in Builds when AssetBundles w...
How to reproduce: 1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f1 2. Build AssetBundl... Read more
"Objects are trying to be loaded during a domain backup" error is not in...
Reproduction steps: # Open the user attached project # Open the “SampleScene” scene # Select the “Bar Data” contained in Assets... Read more
[WebGL] A looping audio sounds different on WebGL than in the editor/nat...
Reproduction steps: 1. Open the attached project 2. Run project in editor play mode and listen to audio loop. 3. Build and Run th... Read more
All about bugs
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Latest issues
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- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D
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