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17
votes
Fixed

[Mono Upgrade] CommandBuffer native plugin events hang in the Editor

Mono

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Jan 21, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2.0a18, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more

12
votes
Fixed

FileSystemWatcher returns bad file path when entering Play Mode

Mono

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Jan 24, 2022

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Version/s: 2021.2.0a18, 2021.2.8f1, 2022.1, 2022.2

How to reproduce: 1. Open users attached project 2. Open Assets > Repro.unity 3. Enter Play Mode 4. Observe the Console window Expe... Read more

13
votes
Fixed

Textures are not generated when Naming option in Import Settings of an F...

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Jun 06, 2022

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Version/s: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16

How to reproduce: 1. Open the attached project ("FBX-FBM-Remove.zip") 2. Observe that there are 3 Texture files in the "100000.fbm... Read more

25
votes
Won't Fix

[URP] Reflection Probe is black after baking when using the Blit Rendere...

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Jun 01, 2022

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Version/s: 2019.4.32f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15

Reproduction steps: 1. Open the 'ReflectionProbeTest' project 2. Open the SampleScene 3. Add a new Reflection Probe into the Scene 4... Read more

28
votes
Fixed

[UI Toolkit] Dropdown doesn't fold out when the Input System package is ...

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Jun 10, 2022

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Version/s: 2022.1.0a6, 2022.2.0a2, 2023.1.0a1, 2023.2.0a1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more

11
votes
Fixed

NotSupportedException thrown when calling any member of System.Runtime.I...

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May 25, 2022

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Version/s: 2021.3.2f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a1

Reproduction steps: 1. Open the attached project ("WebGLException") in Editor with WebGL 2. Open scene 'SampleScene' 3. Enter Play m... Read more

21
votes
Won't Fix

"Objects are trying to be loaded during a domain backup" error is not in...

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Sep 19, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps: # Open the user attached project # Open the “SampleScene” scene # Select the “Bar Data” contained in Assets... Read more

17
votes
Duplicate

AssetBundle Materials are missing keywords in Builds when AssetBundles w...

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Jun 01, 2022

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Version/s: 2021.2.18f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15, 2023.1.0a20

How to reproduce: 1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f1 2. Build AssetBundl... Read more

30
votes
Active

Occlusion does not work when scene is loaded from an Addressable

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Aug 02, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more

11
votes
Fixed

[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce: 1. Open the user’s attached “threadpool-crash” project 2. Build and Run the “SampleScene” Scene on Android devic... Read more

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