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Editor does not inform the user that a project is located in an unsuppor...
Reproduction steps: 1. Create a new project in an unsupported file system (e.g. exFAT, FAT32) Expected result: an error or warning ... Read more
[Collections] Obsolete ArgumentOutOfRangeException errors are thrown whe...
Reproduction steps: 1. Open the attached project ("NativeArrays.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
ImGUI text corruption
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open the "SEMenu" Scene 3. Enter the PlayMode 4. Select "Solo/Personal... Read more
Shaders who use Clip() have "&" in the output on OpenGL ES 2.0
How to reproduce: 1. Open the attached "Clip GLES2 Bug.zip" project 2. Make sure OpenGL 2.0 is the only graphics API in the Player S... Read more
Editing ParamEQ through dragging on the graph is not undoable
How to reproduce: 1. Open user-submitted project (workbench-2019.2.zip) 2. Open the AudioMixer asset in the Audio Mixer window 3. Se... Read more
Transparent pixels are not returned when Texture2D GetPixels is called
How to reproduce: 1. Open attached project "GetPisxelBug.zip" and scene "scene" 2. Enter Play mode 3. In Hierarchy, select "rendere... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more
[Android]Time.unscaledDeltaTime does not match Time.deltaTime when TimeS...
Steps to reproduce: 1. Open user's attached project "time.zip" 2. Build it on Android 3. Press "Start" and then "Stop" a second or t... Read more
Unrelated Objects/Metadata are assigned to samples past the last one wit...
Reproduction steps: 1. Open the "IN-70846.zip" project 2. Open "Assets/Scenes/Terminal/TerminalScene" 3. Enter Play mode 4. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled