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Unity crashes when loading a scene in SkinnedMeshRendererManager::TryPre...
How to reproduce: 1. Open user-submitted project (Flip-Out.zip) 2. Open "Menu 3" scene 3. Run the scene 4. Press "Play Main Table" ... Read more
[Unity ADS] Console error spam for Unity Ads package
Repro Steps: 1. Start a new project or use an existing one 2. Open package Manager and import version 2.0.8 of Unity Ads. 3. Notice... Read more
[UI] Repeat delay on the Standalone Input Module doesn't work under a sp...
To reproduce: 1. Open the attached project (delayBug.zip) 2. Enter Play mode 3. Press and hold Down arrow and see that the delay is... Read more
Particles Start Speed is not evaluated in the sub-frame time intervals w...
How to reproduce: 1. Open the attached "TestFor1063592.zip" project 2. Play the Scene 3. Observe the stuttering in the Particle Syst... Read more
Crash on "GetManagerFromContext: pointer to object of manager '(null') i...
Steps to reproduce: 1) Open Unity 2) Observe the crash Expected result: No crash when opening Unity Actual result: Crash on start ... Read more
The alpha of textue is not identified when RGBA compessed etc2 8bits com...
To reproduce: 1. Open attached project 2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits" ... Read more
[iOS] Forcing Portrait Upside Down crashes application on iPhone X
How to reproduce: 1. Open the attached project 2. Build and run Main scene on iOS device 3. Press "Portrait Upside Down" button, it ... Read more
UI sprites and text becomes broken in built scene when QualitySettings.m...
To reproduce: 1. Open project 2. Open 'PreferencesScreen' scene 3. Build and run Standalone 4. In built scene, click 'Show preferenc... Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more
[WebGL] GUI.Label doesn't show Chinese characters
To reproduce: 1. Open the attached project (SwitchFonts.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe that Chinese ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL