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2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce: 1. Open user attached project 2. Make a Windows Standalone build 3. Run standalone build 4. Connect Unity Profiler 5.... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps: - Set Android as build target - Enable XR with Oculus SDK - In build settings, check development build, script d... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce: 1) Open the attached project. 2) Build for macOS. 3) Connect a controller (PS4 or Xbox will do). 4) Run the buil... Read more
Editor freezes when changing ComputeShader parameters via Inspector
How to reproduce: 1. Open the attached "TestFor1061332.zip" project 2. Play the Scene 3. Select Test GameObject from the Hierarchy 4... Read more
Editor crashes with MinMaxAABB::MinMaxAABB when using Honey Hex Framewor...
How to reproduce: 1. Download and open attached "FourExperimentHoney" project 2. Enter Play Mode 3. Click on one of the white square... Read more
Lightmapping.Tetrahedralize does not work
Steps to reproduce: 1. Create a blank project 2. Navigate to the Asset Store and download AutoProbe asset - https://assetstore.unit... Read more
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor Steps to Repro: 1. open attached project 2. select Asset... Read more
[Improved Prefabs] Editor crashes while openning "Overrides" window of a...
Regression Steps: 1. Add 'Cube' and make a prefab out of it 2. Add 'audioSource' to 'Cube' instance 3. Click on "Overrides" button i... Read more
Standalone build crashes in ThreadsafeLinearAllocator::Deallocate on App...
To reproduce: 1. Open the attached project (16125 - WRT.zip) 2. Build and run the project for PC standalone 3. In the build, press ... Read more
[macOS] Unity fails to create C# project files resulting in autocomplete...
Steps to reproduce: 1. Create a new project 2. Create a new script inside the project 3. Double-click the script to open it in VS f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project