Search Issue Tracker
By Design
Votes
0
Found in [Package]
2019.4.0f1
Issue ID
1255848
Regression
No
Transparency has incorrect behaviour
How to reproduce:
1. Create a new URP unity project.
2. Use the sample scene
3. Change Wood material used by the stud frame used in the scene to transparent instead of opaque.
4. See transparent material form the side and see how the horizontal bars are overlapping the vertical bar which is in the front. (The image for this is attached: "Transparent Strud Frame.PNG")
Expected result: The horizontal bar is in the front and the vertical bars should be seen behind the horizontal bar as it is transparent.
Actual result: The vertical bars are in front of the horizontal bar even if it should be the opposite.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note:
If pixels below a threshold of its alpha value should be discarded and not used for alpha blending. Then the object should be set to opaque with alpha clipping enabled.