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Typo in .manifest files: "AssetBunudleManifest"
Repro: Open Assets.manifest in a text editor and examine line 2. Expected result: Line reads "AssetBundleManifest:" Actual result: L... Read more
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce: 1. Open attached projec... Read more
Right click doesn't work on groups for OSX
Steps to reproduce : - create an audio mixer - create a group - right click on the group and notice the context menu is not display... Read more
Light Probes cannot be loaded from Resources folder
Steps to repro: - Open Scene.unity and press play. - There should be a warning message "Unable to load lightprobes" because a scrip... Read more
Rendering breaks with specific project on Nokia Lumia 630
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 3. See issues with shadows, invisble models. Addition... Read more
Exponential and Linear fog does not work on Windows Phone
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 or WP8 device 3. Change fog type to Exponential or Lin... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d... Read more
importing a substance .sbsar to Unity 5 fails
Steps to repro: 1. Create a new project and import the .sbsar user attached. 2. Observe that the Specular is still recognised in the... Read more
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
bug reporter project size estimation wrong
-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files) -win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger