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Calling ParticleSystem.SetParticles does not apply sizes until the next ...
Run scene 1 in ParticleRewindIssues.zip, enter play mode and press space to rewind. Notice that sizes don't rewind until space is re... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project 2. Click on "dfdfregr" GameObject... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce: 1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project 2. Select "Test" GameObject in the Hi... Read more
[Terrain][URP] Brush tool doesn't paint holes
How to reproduce: 1. Open user's attached 'Unity2019Testing.zip' project 2. Open 'test' Scene 3. Select 'Terrain' in the Hierarchy 4... Read more
"Unknown error occurred while loading" gets continuously spammed in the ...
How to reproduce: 1. Create a new project and open it 2. Add the attached "empty.mat" file to it 3. In the Project Window click on i... Read more
[Universal RP] - Materials don't animate when "Animated Materials" is to...
When using Universal (or Lightweight) RP, if you have "Animated Materials" turned on in scene view, the materials will not animate. ... Read more
[HDRP] In LayeredLit undoing assigned Material To Copy does not update m...
Versions tested: 19.3.a12 + 7.0.1 Steps to reproduce: 1) Open attached project, SampleScene 2) Assign RedBright to the Main Layer s... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce: 1. Open the attached "Event_Listener_Bug.zip" project 2. Open "SampleScene" 3. Select the "Listener" in the Hierar... Read more
[HDRP] An error is thrown when Reseting All Project and Scene High Defin...
Steps to reproduce: 1. Open the attached project "Case_1176838" 2. Navigate to Edit -> Render Pipeline and press "Reset All Project ... Read more
[WebGL] [Addressables] BundleManager.Status is not updated after loading...
How to reproduce: 1. Open the attached project ("case_1176258-DigitalTwin.zip") 2. Set target platform to WebGL 3. Build Player Cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
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