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Probuilder Prefab Object Collider and Material reset to default values a...
How to reproduce: 1. Open the user-submitted Project 2. Select the "StalagmiteGrouping1" Object in the Hierarchy 3. In the Inspector... Read more
[UWP] App triggers an exception when starting to play webcam texture
App triggers an exception when starting to play webcam texture. The issue is reproducible just with an external webcam. The app does... Read more
Player silently crashes when project which was made with 5.4.3f1 is built
Reproduction steps: 1. Download user's project and open in Unity 2. Build And Run Expected: the scene is rendered Actual: build cra... Read more
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce: 1. Open any Unity project 2. Add two Scenes to Build list under File>Build Settings 3. Open up ProjectSettings\E... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce: 1. Open attached project "CanvasBug.zip" and scene "main" 2. In Project Window, drag "MainMenu" prefab on "UIRoot... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce: 1. Open attached project "repro.zip" 2. Build for any platform e.g. iOS or WebGl 3. Observe the console Expected resu... Read more
Undoing Add Component action on Canvas changes UI object positions depen...
To reproduce: 1. Download attached project "taestset.zip" and open in Unity 2. Open "Controls" scene 3. Select "Canvas" in Hierarch... Read more
NativeArray<T> is slower than built-in C# array
* NativeArray in mono in the editor is slower than builtin arrays * We need to make sure agressive inline works properly, if not pos... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro: 1. Open attached project and '11_LightingScenarioTest' scene; 2. Open the Lighting settings window (Window>Rendering... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce: 1. Open user attached project 2. Run the scene in the editor 3. Press "Generate" button add one white rectangle ... Read more
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