Search Issue Tracker
Unity.Mathematics.math.mul(float4x4 a, float4x4 b) arguments order is mi...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Enter Play Mode 4. Notice incorrect results in the con... Read more
[tvOS] Universal remote is not able to control the app on Apple TV
Reproduction steps: 1. Open the attached project "UniversalRemoteRepro.zip"; 2. Connect the Apple TV to your computer; 3. Open Unity... Read more
SetIsHierarchyDispatchInterested error is thrown when setting probeAncho...
How to reproduce: 1. Open given Unity project 2. Select CardBoard_Box.fbx and reimport it 3. Observe the errors Expected result: Er... Read more
[Mac] Screen tearing when moving around the scene in play mode
How to reproduce: 1. Open the attached Unity project 2. Open scene named "SampleScene" 3. Press "Play" button 4. Move around with "W... Read more
Animation window cannot be resized when it is docked under the Animator ...
To reproduce: 1. Undock the Animator window 2. Undock the Animation window and dock it under the Animator window 3. Try to resize t... Read more
[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project 2. Open Avatar Configuration for character found in Assets folder 3. Zoom in on bones ... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps: 1. Open the attached project "UI Bug Report.zip"; 2. Open the Bug Test scene; 3. Build an iOS XCode Project; 4. ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Observe the Console Expected: OnTriggerEnter is called when ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without checkin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
- Rich Text color tag does not apply when color is set by name
- The caret (text cursor) symbol does not move one word when the "Option" key and arrow keys are used to move the caret
- Vertical mapping of most characters is incorrect when using a Texture on each character
- Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an Animator is set in Play Mode after changing the RuntimeAnimatorController