Search Issue Tracker
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro: 1. Launch the attached project 2. Load scene 2 3. Click on play 4. If the button does not appear in the screen the... Read more
[WP8.1] A concurrent or interleaved operation changed the state of the o...
[STEPS TO REPRODUCE] 1. Open the attached project "IOTests" 2. Build project for Windows Phone 8 or 8.1 3. Deloy solution to device ... Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps: 1) Open the project and scene in it 2) Build and run it with Chrome 3) Click one of the cursors on the first row and tr... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it 2) Build and run it on MS Edge 3) Try clicking on the first row of cursors 4) ... Read more
errors when changing Rect Transform width in Layout Element component
To reproduce: 1. Open attached project 2. Open "Repro" scene 3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in h... Read more
No option to retry/refresh after network connection is restored
Steps to reproduce: 1. During license activation loose network connection 2. After few seconds restore the connection 3. Observe tha... Read more
[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...
The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaroun... Read more
[Webplayer] dev console not showing up
-e: see title -repro: --make a dev build of attached project --install closed dev player --run the player --NOTICE the dev console ... Read more
Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window