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0
votes
Fixed

[MSE] Changing the active scene manager causes differences in rendering ...

Scene/Game View

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Nov 18, 2015

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Version/s: 5.3.0f1

Steps to repro: 1. Launch the attached project 2. Load scene 2 3. Click on play 4. If the button does not appear in the screen the... Read more

0
votes
Fixed

[WP8.1] A concurrent or interleaved operation changed the state of the o...

Windows Store Apps

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Nov 17, 2015

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Version/s: 5.2.2f1

[STEPS TO REPRODUCE] 1. Open the attached project "IOTests" 2. Build project for Windows Phone 8 or 8.1 3. Deloy solution to device ... Read more

0
votes
Fixed

[WebGL][Build][Chrome] CursorMode.Auto position is always the same

WebGL

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Nov 13, 2015

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Version/s: 5.2.0f3

Repro Steps: 1) Open the project and scene in it 2) Build and run it with Chrome 3) Click one of the cursors on the first row and tr... Read more

0
votes
Postponed

External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge

WebGL

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Nov 18, 2015

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Version/s: 5.3.0f1

Repro steps: 1) Open the project and the scene in it 2) Build and run it on MS Edge 3) Try clicking on the first row of cursors 4) ... Read more

1
votes
Fixed

errors when changing Rect Transform width in Layout Element component

UI

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Nov 17, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Open "Repro" scene 3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in h... Read more

0
votes
Fixed

No option to retry/refresh after network connection is restored

License

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Nov 18, 2015

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Version/s:

Steps to reproduce: 1. During license activation loose network connection 2. After few seconds restore the connection 3. Observe tha... Read more

1
votes
Fixed

[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaroun... Read more

0
votes
Won't Fix

[Webplayer] dev console not showing up

Webplayer

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Nov 18, 2015

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Version/s: 5.3.0f1

-e: see title -repro: --make a dev build of attached project --install closed dev player --run the player --NOTICE the dev console ... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

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Nov 18, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more

0
votes
Fixed

GI overridden by bad values from cache after using meta pass for emission

Global Illumination

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Nov 01, 2015

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Version/s: 5.3.0b4

It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more

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