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Game Object Doesn't Animate properly in Timeline when animation Key is a...
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly. Read more
[Oculus Go][Oculus Quest] Blit doesn't work properly on Single Pass
Repro steps: 1. Open attached project 2. Build and run 3. Observe the screen Actual: Only a quarter of the square is rendered Re... Read more
[UIElements] CPU usage increases by 2-5% and GPU usage by 7-11% when a s...
Reproduction steps: 1. Open attached project "1184068_UIElements_animation" 2. Oper the Task Manager 3. In the Editor top menu, pres... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce: 1. Open the attached 'project-1190565.zip' project 2. Observe the current draw mode (Shadow Cascades) 3. Open Proj... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce: 1. Open the attached project ("case_1189910-Project.zip") 2. Go to top toolbar's File->"Build And Run" 3. Wait for... Read more
[LWRP][Android] Screen of application is black when apk is built with co...
To reproduce: 1. Extract UnityRenderingWithLWRPBug.zip 2. Open the command line and build the project through there 3. Use: "C:\Prog... Read more
[Remote Config] Cursor does not change to Edit mode when Editing fields ...
Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more
Shader Graph freezes when creating a new field with custom name
How to reproduce: 1. Open the "shadergraph_is_broken.zip" project 2. Open the "New Shader Graph1" Shader Graph 3. Press + on the Fie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection