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Incorrect preview when picking color with the pipette
Reproduction steps: 1. Open the user's attached project and "Waiting Room" scene 2. Select the "Button" game object in the hierarchy... Read more
Crash on SendMessageToEveryone & w/ other Stack Traces when instantiati...
How to reproduce: 1. Open project labeled "Project1308612: " 2. Open scene "SampleScene" 3. Enter Play Mode (Try multiple times, rep... Read more
Localized String table fails to load when running the build manually
How to reproduce: 1. Open the user's attached project 2. Select File > Build Settings > Build (don't use the Build and Run optio... Read more
[Cross-SRP] Assigning an URP asset when HDRP was present stops all rende...
Repro steps: 1. Open the attached project and observe the rendering is broken. Fresh repro steps: 1. Create a new HDRP project 2. A... Read more
[Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API...
Repro: - download this small project (Party.zip) - Make sure the Main scene is in the build settings and that Vulkan is set as the r... Read more
[UIR] Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
Repro Steps: -Open Unity with the one of the specified GPU, driver and graphics API -Open the Package Manager Expected Results: -Th... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps: 1. Open the user's attached project (or create an empty project) 2. Select Window/Project Settings/Player and se... Read more
OnAssignMaterialModel callback not called for meshes without material de...
Reproduction steps: 1. Open user attached Project 2. Reimport FILEPATH Expected result: There are 9 messages logged Actual result: ... Read more
[iOS] [Metal] Graphics memory is not released when switching between scenes
Steps to reproduce: 1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip" 2. Enable development b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab