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0
votes
Fixed

Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...

DirectX

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Apr 28, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) open attached project 2) open scene 'Test' 3) Window > amplify color > LUT browser 4) Attach this new window ... Read more

0
votes
Duplicate

Windows Standalone player launcher does not default to native resolution

Editor - Other

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May 02, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more

0
votes
Fixed

Second "Build" fails when animation window is opened

Deployment Management

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Apr 27, 2016

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Version/s: 5.4.0b15

To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more

0
votes
Fixed

Hebrew is not recognized on Android by Application.systemLanguage

Android

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May 03, 2016

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Version/s: 5.3.3f1

Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more

2
votes
Not Reproducible

[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...

Networking

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May 01, 2016

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Version/s: 5.4.0b16

Reproduction steps: 1. Open User attached project 2. Build a standalone player 3. In the player - click on "LAN Host(H)" 4. In the e... Read more

1
votes
Postponed

"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity

Scripting

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project and scene named "main". 2. Press play button. 3. Notice the output of "Console" window:... Read more

0
votes
Postponed

Unity crashes when loading a new level

Scripting

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1) Extract and open the project (TDS.zip). 2) Open scene 'first.unity'. 3) Enter playmode. 4) Wait for a few sec... Read more

2
votes
Not Reproducible

[Android] GPU Skinning drops performance severely when using Skinned Mes...

Android

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May 02, 2016

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Version/s: 5.3.4p4

To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning in Player Settings is enabled 3) Build and run on A... Read more

0
votes
Won't Fix

Terrain grass is missing if created at runtime

Terrain

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May 03, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open attached project "terrain_bug" 2. Make sure that "DummyTerrain" and "LayerTest" are included in the buil... Read more

0
votes
Fixed

[CacheServer] Cache server fails to validate a prefab that is created au...

Version Control

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May 03, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more

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