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Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...
Steps to reproduce: 1) open attached project 2) open scene 'Test' 3) Window > amplify color > LUT browser 4) Attach this new window ... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more
Second "Build" fails when animation window is opened
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
Hebrew is not recognized on Android by Application.systemLanguage
Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more
[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...
Reproduction steps: 1. Open User attached project 2. Build a standalone player 3. In the player - click on "LAN Host(H)" 4. In the e... Read more
"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce: 1. Open attached project and scene named "main". 2. Press play button. 3. Notice the output of "Console" window:... Read more
Unity crashes when loading a new level
Steps to reproduce: 1) Extract and open the project (TDS.zip). 2) Open scene 'first.unity'. 3) Enter playmode. 4) Wait for a few sec... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning in Player Settings is enabled 3) Build and run on A... Read more
Terrain grass is missing if created at runtime
Reproduction steps: 1. Open attached project "terrain_bug" 2. Make sure that "DummyTerrain" and "LayerTest" are included in the buil... Read more
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start