Search Issue Tracker
MarkSceneDirty() and MarkAllScenesDirty() does not work when called in O...
To reproduce: 1. Open the project, attached by the user (BugOnValidateSceneDirty.zip) 2. Open the "Scene0" scene 3. Open the "Scene... Read more
[2017.2, 2017.3] Particles are not emitted in editor mode when using Rat...
To reproduce: 1. Open project 2. Open 'ParticleBug' scene 3. Try to drag 'Particle system' gameObject through scene Expected vs Ac... Read more
[Material] Animated MaterialEditor.VectorProperty values are returned in...
How to reproduce: 1. Add the "_VectorProp" property to the animation clip. You can see the ".xyzw" components were added, which is ... Read more
Localhost WebRequest are hidden from tools such as Fiddler
How to reproduce: 1. Download attached project file and open "1" Scene 2. Download and open Web Debbuger tool, such as Fiddler 3. En... Read more
Using Application.internetReachability with OnGUI causes errors in the C...
Reproduction steps: 1. Open the attached project "OnGUIBugReport_U20173.zip"; 2. Open the "Test" scene; 3. Enter a play mode; 4. Try... Read more
Handles.Label() adds extra object label on the opposite side of scene vi...
To reproduce: 1. Open repro project 2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ... Read more
Crash in physx::SubSortQuick::sort4 after attempting to load a scene
To reproduce: 1. Open the project, attached by the user (Network Racing game.zip) 2. Open the "Track" scene Expected: the Editor d... Read more
NullReferenceException after creating sprite
To reproduce: 1. In a new project, create new Circle sprite 2. Change Pixels Per Unit for the new sprite 3. Press Apply Expected: ... Read more
UnityPluginLoad is not called on 32-bit Windows
To reproduce: 1) Open attached project 2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions