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[Linux] Unity licensing command on Linux doesn't complete when using -ba...
Activating a license on Linux with -nographics and -batchmode requires a window manager to be successful Repro: /opt/Unity/Editor/U... Read more
[ProBuilder] Shape Editor values are not clamped consistently
How to reproduce: 1. Open attached project "case_1273930_repro.zip" 2. Open ProBuilder Window ('Tools' > 'Probuilder' > 'ProBuilder ... Read more
[Other] Recorded large 'int' values in AnimationClip are not preserved
How to reproduce it: 1. Open attached project '1278866.zip' 2. Load '[Test] Record Clip' from 'Assets' folder 3. Enter Play mode and... Read more
[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...
Steps to repro: 1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (c... Read more
[URP] Scene camera does not respect settings of MainCamera
Repro steps: 1. Open attached project 2. Open SampleScene 3. Note that Scene View has bloom 4. Note that Game View does not have blo... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce: 1. Open the attached project named "Repro_906066" 2. Open the "ReproPath" Scene 3. Select the "SumpLargePipe" game... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps: 1. Open the attached user's project "UnityAndroidMicrophone.zip" 2. Build for Android 3. In the app right side p... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab