Search Issue Tracker

6
votes
Fixed

Crash on (ntdll) RtlUserThreadStart when generating lighting

Progressive Lightmapper

-

Dec 03, 2018

-

Version/s: 2018.2.0a1, 2018.2.15f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the "Bake_CRASH.zip" project 2. Open the "StarterArea Desing.unity" scene 3. Window > Rendering > Lighting... Read more

0
votes
Not Reproducible

Unity crashes on RecordUnapplicableOverrides when trying to make a new P...

Scene Management

-

Dec 03, 2018

-

Version/s: 2018.3.0b12

How to reproduce: 1. Open the attached project 2. Open the "Main.scene" scene 3. Drag the "Button - Write" GameObject from the Hiera... Read more

0
votes
Won't Fix

LWRP project spawns multiple exception in UWP build

Universal Windows Platform

-

Dec 04, 2018

-

Version/s: 2018.2.19f1, 2018.3.0b1, 2019.1.0a1

Steps to reproduce: 1. Download 1106472_repro.zip 2. Switch platform to UWP 3. Build project with IL2CPP backend 4. Open Visual Stud... Read more

0
votes
Fixed

[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated

Mobile

-

Dec 04, 2018

-

Version/s: 2019.1.0a9

To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to Vulkan; 3. Disable "Generate Mip Maps" in the "rings... Read more

1
votes
Won't Fix

[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU

Mobile

-

Dec 04, 2018

-

Version/s: 2019.1.0a9

To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to GLES3; 3. Build and run on mobile devices with Powe... Read more

5
votes
Active

Internal error: NavMeshQuery has already been cleaned up but not deregis...

AI Navigation

-

Dec 08, 2018

-

Version/s: 2018.3.0b12, 2022.2.0a13

Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project 2. Open "Entry" scene 3. Find "Kingmaker" GO in the Hierarchy wind... Read more

0
votes
Fixed

Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...

Package: Scriptable Render Pipeline Lightweight

-

Dec 10, 2018

-

Version/s: 2018.3.0b10

How to reproduce: 1. Open attached project "DrawMeshInstancedCrash" 2. Enter Play Mode --------------- Observe the crash Reproduced... Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

-

Dec 11, 2018

-

Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more

0
votes
Fixed

[iOS] Frameworks location is ignored when building Xcode project

iOS

-

Dec 12, 2018

-

Version/s: 2018.3.0a6, 2018.3.0f1

To reproduce: 1. Download attached project “CHECKING.zip" and open in Unity 2. Open “SampleScene” scene 3. Observe that the iOS Fra... Read more

0
votes
Duplicate

[Mono][IL2CPP] builds fail with unknown arguments when Managed Stripping...

IL2CPP

-

Dec 14, 2018

-

Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Build the game with managed stripping level enabled Expected result: the game ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.