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[Android] Failed to create a custom MSAA Render Texture when building on...
Reproduction steps: 1. Open the attached project "MSAABlackScreenTest_Android" 2. Build and run on an ARM device 3. Observe the Andr... Read more
web.config hard-coded login data still visible after the build
How to reproduce: 1. Open the project “IN_23460“ 2. Press File → Build Settings → Build 3. In the project folder open “MonoBleedi... Read more
"ObjectDisposedException" is thrown when removing an element from Serial...
How to reproduce: 1. Open the user's attached project 2. Select "SerializeReferenceList" GameObject 3. In the Inspector add an el... Read more
Additional files are not always considered as input into the compilation...
Reproduction steps: 1. Open the “SourceGeneratorTest_2022“ project 2. Open the “Assets/Code/Gameplay/LocalisationKeys.Localisation... Read more
UI Slider text values disappear when changed
How to reproduce: 1. Open the project "IN_22053" 2. Open "SampleScene" Scene in Scenes 3. Enter the Play Mode 4. In Game View pr... Read more
[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps: 1. Create a new project 2. Go to File > Build settings and check the “Create Xcode Project” box 3. Build the ... Read more
Decal Layers - Selects nothing rather than everything
To reproduce: # Add URP Decal feature (and enable “use rendering layers”) # Add decal projector # In the decal projector inspe... Read more
Editor.log isn't created when the Editor is ran from a command line with...
Reproduction steps: # Delete the “Editor.log” file located in the “%AppData%\Local\Unity\Editor” folder # Run the attached proje... Read more
Depth Texture - Scene goes black and throws error
To reproduce: # Open URP Asset; # Enable, then disable Depth Texture Note: can’t reproduce the second time, but leaving the e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing