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Won't Fix
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.2.1f1
2023.1.0a21
Issue ID
UUM-21710
Regression
No
[Android] Failed to create a custom MSAA Render Texture when building on ARM devices
Reproduction steps:
1. Open the attached project "MSAABlackScreenTest_Android"
2. Build and run on an ARM device
3. Observe the Android LogCat window
Expected result: No errors in the LogCat
Actual result: Error “RenderTexture.Create with bindMS failed: antiAliasing 2 with unsupported format - RGBA16 SFloat.” appears
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.2.1f1, 2023.1.0a21
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Does not reproducible with devices:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Reproduced on: Windows 10 Enterprise 21H2
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Resolution Note:
Mali GPUs don't support MSAAx2. Use https://docs.unity3d.com/ScriptReference/SystemInfo.GetRenderTextureSupportedMSAASampleCount.html to detect if the expected samples count is supported.