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Won't Fix

Votes

0

Found in

2020.3.42f1

2021.3.16f1

2022.1.23f1

2022.2.0f1

2023.1.0a23

Issue ID

UUM-21716

Regression

No

UI Slider text values disappear when changed

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How to reproduce:
1. Open the project "IN_22053"
2. Open "SampleScene" Scene in Scenes
3. Enter the Play Mode
4. In Game View press "Options" -> “Sound”
5. Move sliders to "<14>"

Expected result: text in the slider is visible
Actual result: text in slider disappears

Reproducible with: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a23

Reproducible on: Windows 10 Pro

Note: not only reproducible on value "<14>", but also on other random values.

  1. Resolution Note:

    The rendering is not working because the tags used <> are rendered to special tags in Rich Text. There are a couple of ways to disable this functionality.

    From inspector
    Select the Value of Handle in each Slider’s Text Object from Project Hierarchy. In this case, there are four for each Slider: Music_Hovered, SoundEffect_Hovered, Ambient_Hovered, and Menu_Hovered.
    Scroll down from the TMP menu from Inspector. Click on the Extra Settings to expand more options. There is a toggle for Rich Text. It removes the rendering of special tags on the slider by clicking on it.

    From Code
    In the script SptionsMenuSoundUi.cs where the Slider Texts are defined, disable the right text option by manually adding.
    MusicLevelSelected.richText = false; to the TextMeshProUGUI text of each SliderUI.

    Another way to do it, in the text of TMP, is to add the <noparse>
    Tags in between so that the text is not rendered as special text.

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