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0
votes
Fixed

"Run in background" option causes a dramatic increase in CPU usage

Windows

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Sep 07, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0b2

Steps: 1. Create a new project 2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation" 3. Run ... Read more

3
votes
By Design

EventType.mouseUp not fired when the cursor is located outside of the E...

IMGUI

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Sep 05, 2020

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Version/s: 2019.3.0a8, 2020.1, 2020.2, 2020.2.0a21

How to reproduce: 1. Open the attached '1275520.zip' project 2. Select the 'BugReport' > 'TestCode' 3. Click and hold the left mouse... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

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Jul 29, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
By Design

[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...

Mobile

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Sep 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more

0
votes
Won't Fix

Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...

Mobile

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Sep 08, 2020

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Version/s: 2019.4.7f1

How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more

0
votes
Fixed

[Profiler] UI objects are not displayed in the Preview of Profiler's UI ...

Profiling

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Sep 08, 2020

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Version/s: 2020.2.0b1

How to reproduce: 1. Create a new 3D template project 2. Right-Click on the Hierarchy and create a new UI Image object 3. Open the P... Read more

0
votes
Fixed

[Profiler][SRP] UI objects are not displayed and a wrong background is d...

Profiling

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Sep 07, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce: 1. Create a new URP Template project 2. Create a new scene and add a Canvas with a UI Image 3. Open the Profiler ... Read more

0
votes
Fixed

Child GameObject is moved to an active Scene when the child GameObject's...

Scene Management

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Sep 07, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b1

Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is... Read more

0
votes
Won't Fix

WebGL build crashes when ConcurrentDictionary.Count is called

WebGL

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May 01, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.2

Reproduction steps: 1. Open the user's attached project 2. Make a WebGL build and run it Reproducible with: 2018.4.27f1, 2019.4.10f... Read more

0
votes
Not Reproducible

Objects are rendered in a different order when running the build in batc...

Graphics - LowLevel

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Aug 27, 2020

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Version/s: 2019.4, 2019.4.3f1, 2020.2

How to reproduce 1. Download the attached project from the Google Drive link 2. Create a standalone (Windows) build in a selected fo... Read more

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