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0
votes
Fixed

Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...

Scripting

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Sep 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.3f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Prototype" 3. In the project window, open Scripts > "CoroutineHan... Read more

6
votes
Fixed

The Inspector is empty when selecting the Blend Tree that has been copie...

Animation

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2020.1, 2020.1.4f1, 2020.2

How to reproduce: 1. Open the attached "BlendTree" project 2. Open the Animator (Window->Animation->Animator) 3. In the Project wind... Read more

1
votes
Fixed

[Windows] Check for updates window does not appear on startup

Windows

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Sep 02, 2020

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Version/s: 2019.4, 2020.1, 2020.1.4f1

Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro: 0. Precondition: in... Read more

0
votes
Duplicate

[Linux editor] prefab overrides window not registering input, just closes

Linux

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Sep 02, 2020

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Version/s: 2020.2.0a21

-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it --works well on Windows e... Read more

0
votes
By Design

[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...

Metal

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Aug 26, 2020

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Version/s: 2019.1.0a10, 2019.4, 2020.1, 2020.1.3f1, 2020.2

Steps to reproduce: 1. Open the attached project ("StrippedScene.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: ... Read more

0
votes
Fixed

[Shuriken] ParticleSystem is not rendered into a texture when using a Co...

Visual Effects - Legacy

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Aug 26, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce: 1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene 2. Select the TheVegetationEngine/GlobalV... Read more

1
votes
Fixed

Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...

Hybrid Renderer

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Aug 28, 2020

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Version/s: 2020.1.1f1, 2020.2

How to reproduce: 1. Open the attached project named "TPC_StripRepro.zip" 2. Open Project Settings -> Editor -> Shader Compilation -... Read more

0
votes
Duplicate

[macOS] When rebuilding for iOS, the Replace / Append dialog no longer s...

MacOS

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Sep 02, 2020

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Version/s: 2020.2.0a17

When rebuilding for iOS, the Replace / Append dialog no longer suppresses the macOS file exist check on versions >= 2020.2.0a17. Re... Read more

0
votes
Fixed

Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...

Graphics - LowLevel

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Sep 02, 2020

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Version/s: 2019.3.0a11, 2019.4.1f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (MeshCombineTest.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: ... Read more

0
votes
Fixed

Particle Bounds are displayed incorrectly until a change is made in the ...

Visual Effects - Legacy

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Aug 28, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more

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