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Cloud Diagnostics GUI is broken when using a custom scaling value of 175...
Reproduction steps: 1. Open a new or an existing project 2. Go to Window > General > Services 3. In the new window, go to Cloud D... Read more
[HDRP] Color Curves override doesn't blend smoothly between volumes
Steps to reproduce: 1) Open attached project 2) Move camera outside of a local box volume 3) Notice how Color Curve override does... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Manually created this case for https://fogbugz.unity3d.com/f/cases/1409175/ Reproduction steps: 1. Open the attached 'My project... Read more
Editor crashes occasionally when entering Play Mode due to Recursive Render
Reproduction steps: 1. Open linked Project 2. Delete the NWH folder to clear the Errors 3. Load the Scenes: Map Terrain_0_0 Terrain_... Read more
Mesh.AddBlendShapeFrame performance decreases when consecutively adding ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Open the Profiler (Window -> Analysis -... Read more
Scene view performance rapidly drops when the Inspector window is opened...
How to reproduce: 1. Open the attached "case_1391021" project 2. Open the "MyScene" Scene 3. Open the "Window -> Analysis -> Prof... Read more
Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...
Reproduction steps: 1. Open user's attached project 2. Press Play Expected result: Editor successfully enters Play Mode Actual... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Bugs 3. Go to the Game view and enable the Stats overl... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more
[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...
How to reproduce: 1. Open the user's attached project 2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene 3. In the Hier... Read more
All about bugs
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