Search Issue Tracker
Fixed
Fixed in 2022.3.23f1, 2023.2.17f1, 2023.3.0b10, 7000.0.0a1
Votes
2
Found in
2019.4.33f1
2020.3.24f1
2021.1.28f1
2021.2.5f1
2022.1.0b1
2023.1.0a16
2023.2.0a1
2023.3.0a3
7000.0.0a1
Issue ID
UUM-5812
Regression
No
Crash on Mesh::RecalculateBounds when assigning not enough vertices for two submeshes
Reproduction steps:
1. Open user's attached project
2. Press Play
Expected result: Editor successfully enters Play Mode
Actual result: Editor crashes
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.1.28f1, 2021.2.5f1, 2022.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2023.3.0b10):
Verified fixed in 2023.3.0b10
Resolution Note (fix version 2023.2.17f1):
verified fixed in 2023.2.17f1
Resolution Note (fix version 2022.3.23f1):
Verified fixed in 2022.3.23f1