Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.0a19
Issue ID
UUM-5741
Regression
No
[XR] Tree Shadows in built in renderer are culled too early at edge of screen
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug as it isn't as bad but its still noticeable. I suggest using the same project from that bug as it works well to see the issue still.
I was able to see it using my Rift S.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.