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Feature Request
Feature Request in 2023.2.X
Votes
0
Found in
2019.4.36f1
2020.3.30f1
2021.2.15f1
2022.1.0b11
2022.2.0a7
2023.2.0a1
Issue ID
UUM-5820
Regression
No
Mesh.AddBlendShapeFrame performance decreases when consecutively adding blend shapes
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Open the Profiler (Window -> Analysis -> Profiler) and enable Deep Profile
4. Press the Play button, then exit Play mode when the Scene has finished loading
5. In the Profiler, observe the total time of Mesh.AddBlendShapeFrame calls in the first frame
6. Change the Profiler view from Hierarchy to Timeline
7. Observe the time taken for each of the separate Mesh.AddBlendShapeFrame calls over time, comparing the first and last calls
Expected result: the performance of adding blend shapes does not increase over time
Actual result: the performance of adding blend shapes increases from around 11ms to over 110ms over 250 calls, taking over 10 seconds in total
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
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Resolution Note (2023.2.X):
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