Search Issue Tracker
[IL2CPP] Android Build failure when building project with ToolBuddy asse...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings and switch to Android Platform 3. In the Buil... Read more
[SRP] unity_LightIndices[1] are identical to every object and are set pe...
How to reproduce: 1. Open the attached "case_1155879-LightIndices" project 2. Move around the Scene and inspect how the spheres are ... Read more
OnTriggerEnter gets called after reparenting a RigidBody
How to reproduce: 1. Open the user's attached project 2. Open the 'main' Scene 3. In the Hierarchy select the 'solid' GameObject 4. ... Read more
"Unity is already in list" error appears when opening a project
Steps to reproduce: 1. Open Unity Hub 2. Open an existing project Expected result: Unity Editor is launched with no errors Actual r... Read more
"Main Camera" background color is white when the device Appearance setti...
How to reproduce: 1. Open the attached project "LaunchScreenTest.zip" 2. Go to Build Settings 3. Choose iOS and build 4. Open build ... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce: 1. Open attached project "Breeze" 2. Enter Play Mode 3. Play the game for 2minutes ------------ Observe errors "Ge... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed