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21
votes
Third Party Issue

[IL2CPP] Android Build failure when building project with ToolBuddy asse...

IL2CPP

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Mar 25, 2022

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Version/s: 2021.2, 2021.2.17f1, 2021.3, 2022.1, 2022.2

Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings and switch to Android Platform 3. In the Buil... Read more

130
votes
Fixed

[SRP] unity_LightIndices[1] are identical to every object and are set pe...

Package

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May 19, 2019

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Version/s: 2019.1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "case_1155879-LightIndices" project 2. Move around the Scene and inspect how the spheres are ... Read more

45
votes
Fixed

OnTriggerEnter gets called after reparenting a RigidBody

Physics

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Mar 24, 2021

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Version/s: 2020.3.1f1, 2021.1.0a10, 2021.2

How to reproduce: 1. Open the user's attached project 2. Open the 'main' Scene 3. In the Hierarchy select the 'solid' GameObject 4. ... Read more

28
votes
Fixed

"Unity is already in list" error appears when opening a project

Hub

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Apr 01, 2020

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Version/s:

Steps to reproduce: 1. Open Unity Hub 2. Open an existing project Expected result: Unity Editor is launched with no errors Actual r... Read more

41
votes
Duplicate

"Main Camera" background color is white when the device Appearance setti...

iOS

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Dec 01, 2021

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Version/s: 2019.4, 2020.3.22f1, 2020.3.23f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "LaunchScreenTest.zip" 2. Go to Build Settings 3. Choose iOS and build 4. Open build ... Read more

37
votes
Fixed

Editor throws "GetGfxDevice() should only be called from main thread" er...

Graphics - General

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Dec 16, 2018

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Version/s: 2018.3.0b7, 2018.3.0f2

How to reproduce: 1. Open attached project "Breeze" 2. Enter Play Mode 3. Play the game for 2minutes ------------ Observe errors "Ge... Read more

36
votes
Fixed

Input buffering and responsiveness issue for Linux Standalone builds wit...

Linux

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Jun 15, 2018

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Version/s: 2017.4.5f1

To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more

14
votes
Fixed

[Android] Blit Type "Auto" or "Never" causes Android to show black scene

Mobile

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Jun 24, 2018

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Version/s: 2018.1.6f1, 2018.2.0b9

To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more

33
votes
Fixed

[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...

Package: Visual Effect Graph

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Jan 25, 2021

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Version/s: 10.1.0

Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more

23
votes
Active

Shader variant build preparation does not scale

Shader System

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May 19, 2022

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Version/s: 2021.3, 2022.1, 2022.2

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

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