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World Space Canvas is not rendered to the Render Texture on build when C...
How to reproduce it: 1. Open the user's attached project "ui_rendertex_build_test.zip" 2. Load the "SampleScene" 3. Build and Run th... Read more
RectTransformUtility functions that output a Vector, output only (0,0,0)...
How to reproduce: 1. Open the attached project "case_1313831 RectTransformUtility_Not_Working.zip" 2. Open the Scene "SampleScene" 3... Read more
Script components disappear from a prefab's Inspector window when recomp...
Reproduction steps: 1. Open the user's attached project "PrefabsHello.zip" 2. In the Project window select "PrefabA" prefab 3. Notic... Read more
MissingReferenceException when exiting Play Mode while bound editing giz...
Reproduction steps: 1. Create an empty project 2. Create a Cube GameObject 3. Enter the Play mode 4. Add a Sphere collider to the Cu... Read more
Connection does not appear in the Profiler Target Player selection dropd...
Reproduction steps: 1. Open the attached "case_1322888.zip" project 2. In the Build settings, enable Development Build and Autoconne... Read more
"Opening File Failed" pop-up appears when downloading an asset from the ...
How to reproduce: 1. Create a new Unity project 2. Open the Asset Store and find an Asset that wouldn't be downloaded instantly 3. O... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more
[Terrain] Holes in terrain doesn't paint in the shape of the brush
On painting holes in terrain, they don't paint in the shape of the brush, when brush size is below 30 and when the brush is the non... Read more
Crash in physx::NpShape::updateSQ when setting lots of colliders under a...
How to reproduce: 1. Open attached project (PhysicsCrashMini.zip) 2. Open the 2019 or 2020 scenes(depending on version being used) 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset