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0
votes
Fixed

[ParticleSystem] Disabling Collision module does not disable Visualize B...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached pro... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

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Dec 29, 2015

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Version/s: 5.3.1f1

This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

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Dec 29, 2015

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Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Fixed

[MeshFilter] mesh does not disappear when deleting its mesh filter

Graphics - General

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Dec 29, 2015

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and open attached project. 2. Open scene: main 3. Select game object in Hierarchy: Cube 4. In the ... Read more

0
votes
Duplicate

[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...

Speedtree Integration

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag any SpeedTree .spm model (for instance,... Read more

0
votes
By Design

Deleting a component doesn't break a prefab

--

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Dec 29, 2015

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Version/s: 5.3.1p1

Steps to reproduce the issue: 1. Create a new project 2. Add a component to an existing game object 3. Prefab the game object 4. Del... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more

0
votes
Fixed

Opening scene crashes at: DrawUtil::DrawMeshRaw

DirectX

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Dec 29, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1) open the project 2) open scene 'Demo' - observe crash Regression started 5.3 Read more

0
votes
Fixed

Crash when game object that is a child of a missing prefab is deleted

uGUI

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Dec 29, 2015

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached "test0" Unity project. 2. Open "Scenes > Spells Test" scene. 3. Expand and delete "UI Parent > ... Read more

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