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UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce: 1. Download and open attached project "Mask State Repro.zip" 2. Open and play scene "Mask State Check" 3. Actual... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip" 2. Open scene: main. 3. Make sure you see m... Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project 2. Build to iOS 3. Press "CREATE MATCH" 4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3... Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps: 0) Look at atached gif. 1) Open "Test" project, proceed to scene "Stage1" 2) Click play - everything works as ex... Read more
Editor freezes for some time when changing boolean value on a prefab
Steps to reproduce: 1. Open attached project 2. Open 'Example 2 - ISBIT Female' scene under Assets/UCC/Examples/Scenes 3. Select 'F... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project 2. Open and play 'TestScene' 3. Notice the labels in top left of the game view, the re... Read more
[MacMetal] Metal API Mac player renders entire scene hot pink
In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more
PlatformEffector(one sided) parent object with negative scale inverts th...
Steps to reproduce: 1) open user attached project 2) Press Play Expected: the ball rolls down the platform. Actual: the ball falls ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template