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"CommandBuffer" warning appears in 2D URP when having a Camera in a Stac...
How to reproduce: 1. Create a new project with a 2D URP template 2. In the Hierarchy window right-click > Camera 3. Select "Camer... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps: 1. Open the user's attached project 2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in H... Read more
PlayableGraph does not continue running when setting its TimeUpdateMode ...
How to reproduce: 1. Open the user-attached “Repro.zip” project 2. Enter Play Mode 3. Select the “One Click Trigger Bug” Button i... Read more
[URP] Flickering pixels appear on Google Pixel 4 when switching cameras ...
How to reproduce: 1. Open the user’s attached “URPTest.zip“ project 2. Build and Run for Android 3. In the Scene press the “Cycle... Read more
"Blit material Hidden/Kronnect/Beautify/Beautify uses dest texture as in...
How to reproduce: Open the attached project "kkb1.zip" Expected results: No errors in the Console window Actual results: "Blit ... Read more
Crash on Transform_Get_Custom_PropHasChanged when opening a scene
Reproduction steps: 1. Open the “CrashRepro” project 2. Open the “Assets/Curvy Tests/Core.unity” scene 3. Click Window > General ... Read more
Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce: 1. Open the attached Project "dampTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Press the "T" key on... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11. (UUM-22094 fixes... Read more
[Device Simulator] Internet Reachability dropdown properties are not nic...
Steps to reproduce: 1. Open any project 2. Go to Window>General>Device Simulator 3. Enable Control Panel in the top right corner ... Read more
Enabling Per Axis Control for HDRP reflection probes sets all Blend Dist...
*Steps to reproduce:* # Open the attached project ([^HDRP-LightingBug01.zip]); # Open the OutdoorsScene; # Select the existing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Subgraph block property value is not passed through to the main graph
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)