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0
votes
Fixed

OnMouseDown is not called when clicking on a GameObject when targeting d...

Input

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Feb 18, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "EditorMouseInput" 2. Enter the Play Mode 3. In the Game view, targe... Read more

0
votes
By Design

Double-clicking on "Debug.Log()" message doesn't open the script when Lo...

Scripting

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Jan 24, 2021

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Version/s: 2019.4, 2020.2.1f1, 2020.3, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached "1308839_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Player Settings (Edit... Read more

17
votes
Fixed

[Mono Upgrade] CommandBuffer native plugin events hang in the Editor

Mono

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Jan 21, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2.0a18, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more

0
votes
Fix In Review

[Graphics] templates URP throw missing namespace errors on updating inpu...

URP Editor

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Dec 07, 2020

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Version/s: 2020.2.0b10, 2020.2.0f1, 2020.3, 2021.2, 2022.1, 2022.2

Steps to reproduce: 1) Create a new project with "3D Sample Scene (URP)" template 2) Edit > Project settings > Player -> Other Setti... Read more

3
votes
Fixed

Base Prefab is referenced in Unity Event when making specific revert on ...

Scene Management

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Oct 26, 2020

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Version/s: 2019.4, 2020.1.10f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "case_1287926.zip" project and Scenes/SampleScene scene 2. In the Hierarchy window, select Pr... Read more

3
votes
Fixed

[PluginImporter] Unity .meta files are generated in the plugin directory...

iOS

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Sep 17, 2019

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Version/s: 2018.4.8f1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings 3. Build the project for the iOS platform (wit... Read more

6
votes
Fixed

[Android] [Linux] "Unable to forward network traffic to device" when tr...

Mobile

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Dec 12, 2018

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more

0
votes
By Design

PlayerSettings.SetScriptingDefineSymbolsForGroup has inconsistent behavi...

Scripting

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Nov 22, 2018

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Version/s: 2018.2.16f1, 2019.4, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Download the attached file “1103080.zip” and unzip it 2. Run “<path to Unity.exe> -batchMode -buildTarget Andro... Read more

12
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

0
votes
Active

Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...

Mesh

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Oct 26, 2015

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Version/s: 5.1.3f1, 2019.4, 2020.3, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "meshRepro" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sample... Read more