Search Issue Tracker
[Graphics] templates URP throw missing namespace errors on updating inpu...
Steps to reproduce:1) Create a new project with "3D Sample Scene (URP)" template2) Edit > Project settings > Player -> Othe... Read more
Base Prefab is referenced in Unity Event when making specific revert on ...
How to reproduce:1. Open the attached "case_1287926.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Pref... Read more
[PluginImporter] Unity .meta files are generated in the plugin directory...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices.Repro steps:1. Open the attached project2. Build and run to Android device3. ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup has inconsistent behavi...
How to reproduce:1. Download the attached file “1103080.zip” and unzip it2. Run “<path to Unity.exe> -batchMode -buildTarget A... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce:1. Open the attached project "meshRepro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"