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Data type compiles to uint when declaring a struct in a shader
Steps to reproduce: 1. Open the “NMShader” project 2. Open the “KeepItReal” shader in Assets/Shaders 3. Observe the code where the s... Read more
Multiscene lightmaps are swapped when entering the Play Mode for the fir...
Reproduction steps: 1. Open the attached project “LightRepro” 2. Unload and Load SampleScene1 via Hierarchy 3. Enter the Play Mo... Read more
[M1] Glitches and graphical artifacts are appearing when Rendering Path ...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Game View ... Read more
Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce: 1. Open the attached Project "dampTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Press the "T" key on... Read more
Error "MissingComponentException" is thrown when clicking on Prefab with...
How to reproduce: 1. Open the user's attached project "IN_21874" 2. In Assets press -> "Prefabs" -> "Network" -> "Player" prefab ... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: # Open the “InstantiateBugsStripped“ project # Open the “Empty” scene # Enter the Play Mode # Press Window... Read more
Preview of UV charts for realtime lightmaps fails with console error
How to reproduce: 1. Open the project “IN_23610” 2. Press Window → Rendering → Lighting 3. Press “Realtime Lightmaps” 4. Open th... Read more
Mouse clicks are not recognised correctly in Game View with Cinemachine ...
How to reproduce: 1. Open the attached project “IN_16588” 2. Open the “SampleScene” Scene in Scenes 3. Select “Virtual Camera” GameO... Read more
Hierarchy doesn't keep the correct order after Undo and Redo commands
How to reproduce: 1. Open the user-attached project “BugTest1” 2. Open the “SampleScene” scene 3. Under the GameObject Root → Child ... Read more
URP CopyDepth process being executed when DepthPriming Mode is enabled
How to reproduce: 1. Open the attached project “DepthPriming” 2. Enable the Frame Debugger 3. Observe the executing processes Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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