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Game not fully displayed in Player when Windows "Scale and layout" is se...
How to reproduce: 1. Open the attached project "testDpi.zip" 2. Build the project (File>Build Settings...>Build) 3. In the built exe... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce: 1. Open the attached project "VFXPerformance.zip" 2. Open "VFX Transparent.unity" Scene 3. Open Profiler window an... Read more
Textures affected by Compute Shaders appear blank in the Inspector window
How to reproduce: 1. Open the user's attached "Mutant maker with compute shaders.zip" project 2. Open the "SampleScene" Scene 3. Sel... Read more
Editor Play Mode performance drops after expanding Physics component's "...
How to reproduce: 1. Open the user attached project (Unity 2021.1.7f1 - FPS drop on Rigidbody2D Info section display.zip) 2. Open th... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more
Input Fields share input on MacOS builds when using the Kana (Japanese) ...
Reproduction steps: 1. Open the "InputField_Test.zip" project attached by the user 2. "Build and Run" the project 3. Have the "Japan... Read more
A JPEG image has artifacts that do not appear when loading the Texture w...
How to reproduce: 1. Open the attached project "BrokenJPEGTest.zip" 2. Click Play 3. Observe the two quads in the Game View Expecte... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce: 1. Open the attached "Keyboard.zip" project 2. Build to UWP 3. Open the solution in Visual Studio -> Deploy it to ... Read more
[Post Processing Stack] Changing the Layer of a Post Process Volume earl...
How to reproduce: 1. Open the attached project named "PPv2Bugs(2).zip" 2. Open either "Case 1 - Early Layer Change" or "Case 2 - Lat... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps: 1. Open the "HighHandHoldem.zip" project attached by the user 2. Observe how many Mono Scripts are inside the co... Read more
All about bugs
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