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14
votes
Fixed

NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null...

Networking

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Dec 12, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the project 2. Build and Run on WebGL 3. Click "LAN Client(C)" 4. Click "Cancel Connection attempt" 5. R... Read more

13
votes
Fixed

lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...

Terrain

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Oct 03, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open attached project 2. Open scene "Bug Report" 3. In Lighting window, clear built lightmap and start bakin... Read more

36
votes
Postponed

Transform.position() values becomes to NaN when one GameObject rotates w...

Physics

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Mar 15, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open repro project 2. Play scene 3. Using arrow keys (or w,a,s,d) move cube to the corner of ground Expected: when... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more

20
votes
Won't Fix

[TrailRenderer] Artifact/false face appears when changing trail direction

Visual Effects - Legacy

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Sep 05, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more

11
votes
Fixed

Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...

Networking

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Sep 09, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more

12
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

11
votes
By Design

[LightProbes] Switching light probes does not update them at runtime.

Progressive Lightmapper

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Feb 20, 2017

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Version/s: 5.5.1p4

Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more

0
votes
Won't Fix

[Collab] Version Control settings not modified when enabling Collab

Collab

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Nov 10, 2016

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Version/s: 5.5.0f2

We are not initializing Version Control in Collab signup. Because of this there are couple issues - (1) if Perforce was enabled bef... Read more

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