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Components are not shown in the external DLL referencing UnityEngine.UI....
How to reproduce: 1. Download the attached project 2. In the project's directory, delete the Library folder 3. Open the downloaded p... Read more
[iOS] Physics.Proccesing is causing performance spikes
Reproduction steps: 1. Open project in "Level1.zip" 2. Open Scene "Terrain1_1" 3. Build for iOS and Deploy the application to a devi... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps: 1. Open the attached Project "Unitytest" and load Scene "Main" 2. Enter Play Mode Reproducible with: 2019.2.0a5... Read more
Titles of the packages in the Package Manager are truncated
How to reproduce: 1. Set the Scaling in the OS Display settings to 225% 2. Open any project 3. Open Window > Package Manager 4. Obs... Read more
[VCS] Precheckoutcallback throws an exception on project startup
Reproduction steps: 0. Use one of the Unity versions marked as Reproducible with 1. Connect attached project "pre_checkout_callback_... Read more
EditorUtility.SaveFilePanel does not return a virtualized path
How to reproduce: 1. Open the attached project ("PathRepr.zip") 2. Load "Sample Scene" 3. Enter Play mode 4. Save the asset 5. Notic... Read more
[XR SDK] [Oculus] Occlusion glitches when camera is close to the clippin...
Reproduction steps: 1. Open the attached project ("1289059-Repro.zip") 2. Open "SampleScene" scene 3. Move Headset a bit (CenterEyeA... Read more
[WebGL] Incorrect loading progress is shown in the Player when Build fil...
How to reproduce: 1. Open the attached project 2. In the Publishing Settings, set the Compression Format to "Brotli" (Edit->Project ... Read more
Base Prefab is referenced in Unity Event when making specific revert on ...
How to reproduce: 1. Open the attached "case_1287926.zip" project and Scenes/SampleScene scene 2. In the Hierarchy window, select Pr... Read more
[iOS] Screen.dpi returns wrong value for iPhone 12
Reproduction steps: 1. Open the attached project in "case_1187030-Case720505.zip" 2. Build and Deploy the project to an iPhone 12 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type