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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X

Votes

0

Found in

2019.4

2019.4.12f1

2020.1

2020.2

2021.2

Issue ID

1289059

Regression

No

[XR SDK] [Oculus] Occlusion glitches when camera is close to the clipping plane and transitions between 2 baked occlusion areas

XR SDK

-

Reproduction steps:
1. Open the attached project ("1289059-Repro.zip")
2. Open "SampleScene" scene
3. Move Headset a bit (CenterEyeAnchor Game object Position needs to be very close to 0; 0; 0;)

Expected result: All geometry that should be visible remains visible all the time.
Actual result: Geometry that should be visible becomes invisible on very specific points between bakes occlusion areas

Reproducible with: XR SDK 3.2.16 (2019.4.14f1, 2020.1.12f1, 2020.2.0b10, 2021.1.0a4)
Could not test with: 2018.4.28f1 (XR SDK not available)

Tested:
- Oculus Rift

Note:
- On Rift make sure to toggle "Reset Tracker On Load" in OVRCameraRig Game object

  1. Resolution Note (fix version 2021.1):

    Fixed with 2021.2.0a4, backported to 2021.1.0b10, 2020.3.1f1, 2019.4.24f1

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