Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2019.4.15f1
2020.2
2021.1
2021.2
Issue ID
1294262
Regression
Yes
Components are not shown in the external DLL referencing UnityEngine.UI.dll when importing project after the Library is deleted
How to reproduce:
1. Download the attached project
2. In the project's directory, delete the Library folder
3. Open the downloaded project
4. In the Project Window, inspect the ExternalDynamicLibrary.dll components
Expected result: "CustomBehaviour" is revealed
Actual result: Components can't be seen
Reproducible with: 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2018.4.31f1, 2019.2.0a14
Couldn't test with: 2019.2.0b1 (Re-importing doesn't fix the references)
Note: Re-importing the DLL file fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1223295