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[UnityEvent] PropertyField() doesn't display the correct type when using...
How to reproduce: 1. Open the attached "" project 2. Open the "SampleScene" Scene from the Assets > Scenes folder 3. Select the "Scr... Read more
The import progress bar is not being filled proportionally to the import...
How to reproduce: 1. Create a new project 2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packag... Read more
Compute shaders writing Buffer/RWBuffer types work as not intended on AM...
How to reproduce: 1. Open the user's attached project("CSBugRepro.zip") 2. Load "SampleScene" 3. Enter Play mode Expected results: ... Read more
[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce: 1. Open the attached project 2. Build the project (File->Build And Run) 3. Try resizing the built Player Window by... Read more
[GI] Lightprobes are missing when "enter playmode options" is enabled in...
[Update: this bug was initially found in HDRP graphics compositor, but it looks that it is related to light probes] I have tested t... Read more
[Mac] Bug reporter fails to archive the project when there are special c...
Reproduction steps: 1. Open the "BugReporterNotWorking.zip" project 2. Launch Bug reporter from Editor 3. Try to send a bug report ... Read more
App freezes on Huawei Mate 40 Pro while playing multiple blend tree anim...
Steps to reproduce: 1. Open the user's attached project 2. Build it for Android 3. In the App Enable the blink option with a Checkbo... Read more
[iOS] Application hangs while loading when using Boat Attack benchmark mode
Reproduction steps: 1. Download and open the project from https://github.com/Unity-Technologies/BoatAttack 2. In the toolbar, press ... Read more
Setting properties via MaterialPropertyBlock does not work, when a Tree ...
Reproduction steps: 1. Open user's attached project "TreePropertyBlockTest.zip" and scene "TestScene" 2. Enter Play Mode 3. In Scene... Read more
Scripts are not always immediately recompiled when clicking away during ...
How to reproduce: 1. Create a new Unity project 2. Create a new C# script, but don't finish naming it 3. Instead of renaming it or p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs