Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0a1
2019.4
2020.1
2020.2
2021.1
2021.1.0a9
2021.2
Issue ID
1298760
Regression
Yes
The import progress bar is not being filled proportionally to the imported amount when importing Assets
How to reproduce:
1. Create a new project
2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packages/2d/environments/free-platform-game-assets-85838)
Expected result: the import progress bar is being filled proportionally to the imported amount throughout the entire import process
Actual result: the import progress bar is always almost full after the phase 'Importing small assets' is finished
Reproducible with: 2019.3.0a1, 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1, 2021.2.0a1
Not reproducible with: 2018.4.31f1, 2019.2.0b10, 2019.2.21f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5