Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0a1
2019.4
2020.1
2020.2
2021.1
2021.1.0a9
2021.2
Issue ID
1298760
Regression
Yes
The import progress bar is not being filled proportionally to the imported amount when importing Assets
How to reproduce:
1. Create a new project
2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packages/2d/environments/free-platform-game-assets-85838)
Expected result: the import progress bar is being filled proportionally to the imported amount throughout the entire import process
Actual result: the import progress bar is always almost full after the phase 'Importing small assets' is finished
Reproducible with: 2019.3.0a1, 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1, 2021.2.0a1
Not reproducible with: 2018.4.31f1, 2019.2.0b10, 2019.2.21f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5