Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2018.4.24f1
2019.4
2020.3
2021.1
2021.2
Issue ID
1298373
Regression
No
App freezes on Huawei Mate 40 Pro while playing multiple blend tree animations
Steps to reproduce:
1. Open the user's attached project
2. Build it for Android
3. In the App Enable the blink option with a Checkbox
Expected results: App runs smoothly
Actual results: App crashes
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.3.f1, 2021.1.0b5, 2021.2.0a3
Devices that reproduce:
Huawei Mate 40 Pro, Android 10, CPU: HiSilicon Kirin 9000, GPU: Mali-G78
Devices that did not reproduce the issue:
VLNQA00337, HUAWEI P40 lite E, 9.0.0, HiSilicon Kirin 710F, Mali-G51
VLNQA00341, Note20 Ultra 5G INT, 10.0.0, Exynos 990, Mali-G77
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00279, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Note:
-This is probably the same issue as in case 1236183 but the device is different
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Xcode] "InfoPlist (English)" is required when "InfoPlist (English (United States))" already exists
- [tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
- Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
- [iOS] Player crashes when using “WebCamTexture” on specific iOS devices
- [Linux][IL2CPP] Player crash call stack is not displayed when the build is run with "-batchmode -nographics" arguments
Add comment