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"TlsException: Handshake failed" error when UWP Build configuration is s...
How to reproduce: 1. Open the attached project "HttpClientRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal ... Read more
Textures are not compressed when building bundles
How to reproduce: 1. Open users attached project 2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Import 3.... Read more
Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project...
How to reproduce: 1. Create a new project 2. Create e.g. a text file outside of your projects directory 3. Use the file from outside... Read more
[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...
To reproduce: 1. Create new project 2. Hover over different objects in Hierarchy 3. Select and deselect any asset in Project view 4.... Read more
Broken mouse pointer input coordinates in GraphicRaycaster for certain w...
How to reproduce: 1. Open the attached project "CanvasBrokenRaycastRepro.zip" 2. Open Assets/Launch.unity 3. Build And Run the proje... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce: 1. Open the attached "case_1376601" project 2. Open the "ReproScene" Scene 3. Enter the Play Mode 4. Select the "M... Read more
"IndexOutOfRangeException" errors appear when entering Play Mode if usin...
How to reproduce: 1. Open project "ZD_1162225_DeferredArray.zip" 2. Enter the Play Mode 3. Observe the Console window Expected resu... Read more
[Android] Application crashes when changing the source URL of a video pl...
Check here for the full fixes: [https://issuetracker.unity3d.com/issues/android-application-crashes-when-changing-the-source-url-of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object