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Fix In Review for 2022.2.X
Planned for 2020.3.X, 2021.3.X, 2022.1.X
Votes
12
Found in
2020.3.20f1
2021.1.0a8
2021.2
2021.2.10f1
2021.3
2022.1
2022.2
Issue ID
1412557
Regression
Yes
Textures are not compressed when building bundles
How to reproduce:
1. Open users attached project
2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Import
3. Click Build > AssetBundles - active target
4. Observe the png asset in the Assets folder (shown size is 5.3 MB)
5. Disable Compress Assets on Import
6. Click Build > AssetBundles - active target
7. Open Editor.log and locate "Player size statistics"
Expected result: Textures size is 5.3 MB
Actual result: Textures size is 21.3 MB
Reproducible with: 2021.1.0a8, 2021.2.16f1, 2021.3.0f1, 2022.1.0b14, 2022.2.0a10
Not reproducible with: 2019.4.36f1, 2020.3.32f1, 2021.1.0a7
Note: In Unity 2021.1.0a8 and below the Compress Assets on Import option is in General and not in Asset Pipeline
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